iPhone 3D Programming

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iPhone 3D Programming

iPhone 3D Programming

iPhone 3D Programming

“It makes programming fun again!” is a cliché among geeks; all too often it’s used to extol the virtues of some newfangled programming language or platform. But I honestly think there’s no better aphorism to describe iPhone graphics programming. Whether you’re a professional or a hobbyist, I hope this book can play a small role in helping you rediscover the joy of programming.
This book is not an OpenGL manual, but it does teach many basic OpenGL concepts as a means to an end, namely, 3D graphics programming on the iPhone and iPod touch. Much of the book is written in a tutorial style, and I encourage you to download the sample code and play with it. Readers don’t need a graphics background, nor do they need any experience with the iPhone SDK. A sound understanding of C++ is required;

iPhone 3D Programming







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